Best Clash Royale Decks. Die besten Decks fr Clash Royale: Von Arena 4 bis Arena 9. Solltest du noch nicht den Wchter in Arena 7 oder 8 freigeschaltet haben Ok also. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively.
Best Arena 11 Decks in Clash RoyaleErfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Die besten Decks fr Clash Royale: Von Arena 4 bis Arena 9. Solltest du noch nicht den Wchter in Arena 7 oder 8 freigeschaltet haben Ok also.
Best Arena 8 Deck 2. Skeleton Barrel with Mortar Deck VideoClash Royale \
It targets air and ground units and has very fast speed. It is a utility card to help you switch your original strategy. Also, it is a card that can be played at the bridge.
It is a ground troop but it can attack air and ground with its splash damage. But Ice Spirit is weak when its level is low then tournament standart.
Ice Spirit spawns one lively little spirit to freeze a group of enemies. It stays almost frosty and freezes everything he touches.
Giant Snowball is a spell card. It targets ground and air and does area damage. It is a spell card that hit troops and buildings in an effective radius.
Also, it slows and knock-back units in its radius. Giant Snowball does little damage to targets.
So, it is very difficult to say that it is a damage spell. Giant Snowball is huge ball. Once it began to rolling on the arena, there was no way to stopping it.
Enemies hit are knocked back and slowed down. There is no card to stop it because it is not possible to neutralize the spell effects. Ice Golem is a rare card.
It targets buildings, does area damage and has slow speed. Notify me of new posts by email. Royale May 22, Deck Guides 34 Comments.
Malik Wilson May 18, Reply. What TP are you att right now buddy? Bruce Wayne March 26, Reply. Ummm… what is a wall breaker? SuperClash December 17, Reply.
Something that does a lot of damage. BlueLightning June 20, Reply. David Fal Tat June 4, Reply. Oyvind May 31, Reply.
BlueLightning May 28, Reply. Oyvind May 29, Reply. BlueLightning May 31, Reply. JP April 24, Reply. Leo May 25, Reply.
Oyvind May 26, Reply. I think i lost brain cells reading that. Lucas BeAben May 24, Reply. Oyvind May 25, Reply.
I got to wit this deck before the reset. Lucas BeAben May 25, Reply. What lvl are you in and with how much xp.
This allows the Miner to sneak in and do more damage to the tower. Like the previous deck, you can use the Poison spell to defend your Miner as it attacks the enemy tower.
The Ice Wizard words best on defense because of its ability to slow down enemy units. The Tornado is also a good card to use with the Ice Wizard because the Tornado will gather all the enemy units into one spot and then the Ice Wizard can attack them all at once with his splash damage.
The other cards in the deck are supporting units that you can use for offense or defense. Will frustrate your opponent because of all your ways to stun and freeze enemy forces.
Uses two cards that attack buildings only. Both these cards target enemy buildings only. Because of this, you will need to use Fireball, Ice Spirit, and Zap to defend them.
Additionally, you will need to use the Guards and Minions as supporting units. Send in the Ice Golem first. With his high HP, we want the enemy units to target him.
Send in the Guards and Hog Rider next. As they attack, defend them with Fireball, Ice Spirit, and Zap. When Ice Golem dies, it will stun nearby enemy forces for a little bit.
This usually gives the Hog Rider time to get an addition hit in on the tower. Rinse and repeat. If you can get the Hog Rider to the tower enough time, you will wear it down.
You will primarily use the Inferno Dragon on defense. This card is especially effective against large enemy units e.
Provides a thrilling experience when you can time everything just right and the Balloon takes town an enemy tower in one go. Combines classic and new cards into one cohesive deck.
How the Balloon Freeze Deck is Played The goal of your offense is to get the Balloon to the enemy tower by any means necessary.
Once the Balloon is at the enemy tower, your goal is to keep it there for as long as possible. Deploy the Wizard after that, making sure that they will arrive at the bridge at the same time you will have to account for their different moving speeds to do this.
By the time the Wizard and Balloon have made it to the bridge, you will have more elixir. Depending on what your opponent has done, you will send in the supporting units to make sure the Balloon gets to the enemy tower.
Once the Balloon is near the Tower, drop the Freeze spell. This spell lasts for quite some time and will allow the Balloon to deal max damage to the enemy tower.
For this to be most effective, you want to pay attention to what your opponent is doing. Drop the Freeze spell when you are confident that your opponent does not have a lot of elixir.
This is necessary because it is a waste if you drop the Freeze spell and then your opponent immediately deploys Bats or Minion Horde.
They will destroy your Balloon in seconds. Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind.
Dart Goblin is a rare card. It targets ground and air, has very long range, very fast move speed and very fast hit speed. Dart Goblin can endanger towers.
It is a ground troop and ranged attacker troop and weak when low level then usual. Dart Goblin runs fast and shoots far. It is master of darts can be painful.
Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius. Also, it slows units in its radius.
Earthquake does damage every second as long as it acts. This way you can make your strategy more powerful. It can endanger towers.
Because, like I said, this is a spell card. Earthquake deals damage per second to troops, buildings and troops. Pick a light spell from these….
For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost compared to Zap and poor damage compared to Lightning. But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.
Title says it all. Keep in mind that Horde is also weak to spell damage Arrows, Zap, Fireball and gives away elixir value. Of course, there is the small struggle of getting both the princess and the miner, but if you do this is perfect to use.
Usually, you want the miner in the front of your push, with a series of 2 troops behind, 1 support and 1 offensive. The 2 supports you can use are fire spirits and princess while the 2 offensive units are mini-P.
A number of different pushes means lots of success. This is almost completely OP at the end of a battle, which makes it one of the top 3 best decks for Arena 8.