Many translated example sentences containing "Craps" – German-English dictionary If you move the mouse cursor over the craps table, the type of bet that the. Enjoy the casino feel and accurate bets/odds with this exciting Craps game! Great for experienced players, or those interested in learning the art of craps. Craps lay bet strategy: This system involves betting the 4, 5, 6, 8, 9 or Using the craps lay bet you land a win if a seven is rolled before the number you bet on is.
Übersetzung für "the craps table" im DeutschCraps lay bet strategy: This system involves betting the 4, 5, 6, 8, 9 or Using the craps lay bet you land a win if a seven is rolled before the number you bet on is. Enjoy the casino feel and accurate bets/odds with this exciting Craps game! Great for experienced players, or those interested in learning the art of craps. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre
Craps Betting Complete Craps Betting Payout Chart VideoWINNING CRAPS BETTING STRATEGY
Die Craps Betting der. - Craps bets – What are your choices?Bei den Hard way bets wettet man nun darauf, dass eine gewisse gerade Augensumme als Dublette fällt, und zwar vor einem entsprechenden Soft SolitГ¤r On und vor einer Sieben. Craps Betting Strategy. Learning the basic craps strategy can have great benefits in your betting game. Some of them minimize the house edge to almost nothing. There are no casino games other that craps that can offer better odds except for blackjack with card counting strategy. Here’s a rundown of all the various bets in craps (A) Pass Line. This is the basic bet that most players make, and it’s actually one of the bestbets on the layout, with a house edge of only %.Ifyou want an easy game then you can simply stick to this bet and ignore all the otherbets. 41 rows · Understand what craps bets are worth taking by understanding the payout odds and house . If the first roll is 7or 11, the player loses, 2 or 3 wins and 12 is a push or what is called a “Bar” (neither wins or loses). Most people bet the Pass instead of the Don’t Pass, soif you bet the Don’t you may be viewed as an enemy by the other players. The houseedge is %. Craps has a lot of different kinds of bets. Some always resolve in one roll and others may take many rolls. The standard definition of the house edge is the ratio of the expected player loss to the initial wager. Almost every legitimate gambling writer counts pushes in this calculation. Another good craps bet is the pass line bet. This bet is the second best bet on the craps table and the house has a slightly greater edge. People like to bet for the shooter, usually due to peer pressure in a casino and will take this bet rather than the "don't pass" bet, which is actually a better wager. Craps Betting and Etiquette The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar. Craps strategies come in a variety of forms, each with their own objective. Some strategies focus on managing your bank roll, others intend to secure long-term profits, while others revolve around strategic betting and cutting out certain bet types altogether. Craps is a game where many bettors get to stake their chips on a roll of SchlieГџenzuvor Weiter dice. Der Hardway-Einsatz wird in dem Feld auf dem Tisch platziert, auf dem zwei Würfel dargestellt sind, deren Augenzahl in der Summe der jeweiligen Zahl entspricht. An die Stelle des Werfens zweier Würfel tritt das Aufdecken zweier Karten.
Those are the best and the worst of the strategies I know of for playing craps in the casino. The best strategy is to stick with the bets with the lowest house edge and have as much fun as you can.
Skip to content Search for: Search Close menu. Casinos do not use dice with round corners. Dice made from sheep's knuckles have been found at archaeological sites, including a die with 4s on two faces found at a Roman site.
Superstitious players consider it bad luck to change dice in the middle of the roll. If, in the middle of a hot roll, the shooter throws one or both of the dice off the table, he'll often call "Same dice," just to make sure.
Don't be surprised if the table clears if a player yells out "Seven. It's supposed to be bad luck to throw both dice in the air while preparing to shoot.
Toss one up and you'll look like an old pro; toss both and you'll have 'em heading for the exits. Knowing the table layout, terminology, and common calls are a good start, but it's also important to know how to bet.
Players have dozens of wagering options available to them and they need to make wagering decisions within seconds. We will discuss the various types of bets, and when to use them, in the next section.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
The Best Bets Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge :.
The player is betting that thePlaced number will roll before a 7 rolls. This bet can be made at any time, butis usually made after a point number is already established.
The house edge onBuy bets is 4. The house edge on prop bets ranges between This often confuses new players but in actual fact craps is not that complicated.
In this section we outline all of the possible betting options and show you where those bets go on the table. Below is an example of a craps table.
The image shows a half table layout as seen on the Microgaming online craps game. Tables at other casinos might look slightly different but the layouts are very similar.
The most common craps bet. The Pass Line bet is made on the come out roll and wins if a 7 or 11 is rolled. If a 2, 3 or 12 is rolled the bet loses.
If any other number is rolled the point is established. This structure is retained in the simplified game called Pass.
All three losing numbers on the first roll of Pass are jointly called the craps numbers. For a century after its invention, craps was abused by casinos using unfair dice.
To remedy the problem, in approximately a dice maker named John H. Winn in Philadelphia introduced a layout which featured bets on Don't Pass as well as Pass.
Virtually all modern casinos use his innovation, which provides incentive for casinos to use perfectly fair dice. Craps exploded in popularity during World War II , which brought most young American men of every social class into the military.
The street version of craps was popular among servicemembers who often played it using a blanket as a shooting surface.
Their military memories led to craps becoming the dominant casino game in postwar Las Vegas and the Caribbean. After a few casinos in Europe, Australia, and Macau began offering craps and after online casinos extended its spread globally.
Bank craps or casino craps is played by one or more players betting against the casino rather than each other. Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat. Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes.
In some locations, chips may be called checks, tokens, or plaques. Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".
Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
Ask an employee at the casino where to buy more chips and they will be happy to direct you. The chips will be labeled by how much they are. Try to learn which chip is which before you start playing so you don't find yourself fumbling with your bets.
Understand the Pass Line Bet and its variations. The Pass Line Bet is the most common bet in craps.
All you have to do is put your chips on the pass line on the table. You'll be able to tell were that is because it will say 'Pass Line' in big letters.
If you see a black marker on the table with the word 'off' on it then you'll know you are allowed to make your bet. You win even money if the come out roll when the black marker is on the table is a 7 or an 11 and you lose if it is a 2, 3 or The point is the term for the number you want to roll again.
If a 7 comes first, you lose. If the other number comes first, you win. Even money means that if you put one dollar down you win one dollar.
Do not make a Pass Line bet after the come out roll. Your odds of winning go down. Learn the Field bet. Another good craps bet is the pass line bet.
This bet is the second best bet on the craps table and the house has a slightly greater edge. People like to bet for the shooter, usually due to peer pressure in a casino and will take this bet rather than the "don't pass" bet, which is actually a better wager.
This is where online casinos have a huge advantage over land based casinos because there is no peer pressure or anyone pressuring you to make a slightly worse bet.
These two bets are the best ones to take before the come out roll. After a point number has been made, then these two bets go into a second phase and the strategy gets a little more interesting.
During the second phase of these bets, you can make an odds bet. You are essentially betting that a point number will be rolled before a seven, and we all know that the seven is the most probable roll out of any other number.